Wednesday, January 2, 2008

Update

I'm currently employed as a game designer at a company called LockPick, located in Skövde. At the moment, we're in the crunchiest period of the production of our game Dreamlords - The Reawakening.

And, I've just recently become a member of an interesting community/network called LinkedIn, and you can find my personal profile below...
...and if you're interested in my hobby games you can either check the other posts of this blog out or simply go check out my YoyoGames profile. YoYoGames is a community for the users of and games created with GameMaker, a tool which despite its' name is rather flexible and useful for creating small one-man games and interface prototypes.

Friday, June 8, 2007

Rainpaper

- DOWNLOAD: Rainpaper (7.5MB)

Also a game made during the same course in school as NFAB. I designed this game once many years ago as a child when it was raining outside. I was playing around with papers, scissors, some dice, pens and so on, and came up with this. Later on, I redesigned the game so that it only needed one die, pen and checkered paper. This is simply a computerized version of that version of the game. No scoring system or anything; it's just meant as a time killing game.

While studying in the swedish "gymnasium", I often played this on hard just to survive the boring math and physics lessons. Think of the game as part strategic and part random. Don't worry, I also hate games that are completely random.

NOTE: It is important that you read the game's description at the title screen. You may think you've played this game before, but if you haven't played Rainpaper, you haven't played Rainpaper, simply put.


As with NFAB, this game is also locked to 1280x1024 resolution. And yes, the screenshots are actually from different versions of the game taking during the work process. The first screenshot shows a round that took about an hour, using an early version of the game.